Title: Donkey Kong 64
Release date: 6th December 1999.
Obtained: On release.
Place of purchase: GAME (online).
Price: Approx. £60.
Three main things stick in my mind about Donkey Kong 64: 1) the damnably awful ‘rap’ song that started every time you plug the cartridge in; b) spending an absolutely age playing the in-built version of the original Donkey Kong arcade game just so I could get one of the game’s collectable golden bananas; and iii) the fact that my copy came with a free inflatable banana that I kept in my room for a long time before it deflated into oblivion.
DK64 was developed by Rare and was pretty similar to Banjo-Kazooie. Replace golden jigsaw pieces with golden bananas, and swap musical notes for, erm, differently coloured bananas, and you’ve pretty much got the same game. This isn’t necessarily a bad thing, though, and indeed I remember DK64 quite fondly. Sure, it was incredibly frustrating in places and the continual collection of lots of different items became a bit tedious after a while, but it was pretty fun.
Swapping around between the characters provided a fair bit of scope for variety, as they were all sufficiently different as to give some interesting challenges each. There were plenty of good ideas around, as well, albeit sometimes you did feel that they were just a bit stretched out and indeed, the game overstayed its welcome a bit.
Graphics-wise DK64 was pretty decent for an N64 title, more impressive given the scale of the levels. Having said that, the title was the first to require the use of the optional RAM expansion pack. Thankfully the initial release of the game came bundled with one, which saved me the bother of having to source one from elsewhere.
That rap, though, that rap was really, really bloody awful. Whoever thought it might be a good idea to have some polygonal apes doing a cheese-infested rap number that would have embarrassed the makers of Saturday morning cartoons deserves a slap around the face.