On… Gears of War Ultimate Edition

Shamefully, I’d never played Gears of War when it was originally released back in 2007. Maybe it was the character models, perhaps the relatively short length of the single-player campaign, or it may just have been that I was a real man enough to appreciate it. Whatever the reason, I didn’t play it, so the Xbox One’s remastered version was my first time with Marcus Fenix and Dom, erm, whatever-his-second-name-is.

And did I enjoy it? Oh, yes.

Some real men, in a real game about a real war with real guns etc.
Some real men, in a real game about a real war with real guns etc.

One of the key things to know about GoW is that it’s far, far more than the sum of its parts. On the face of it, the game appears to be ‘just’ a third-person, cover-based shooter populated by men so burly they’d make Arnold Schwarzenegger blush if they stood next to him at a urinal. In fact, the game is a superbly crafted piece of entertainment that is immense fun to play and never outstays its welcome. I have to admit, I haven’t played the multiplayer component which – many would argue – is the actual meat of the thing. I can’t therefore comment on that, though by all accounts its fantastic fun.

What impressed me most about GoW was the level design and pacing. Though there are a few sections which descend a little bit too much into a routine of ‘go into room, shoot bad guys, proceed to next room’, by-and-large the flow of the game is extremely well thought-out. One moment you might be knee-deep in a fire-fight with the grotesque Locust, the next you’ll be nervously making your way through a deserted building, anxiously creeping around corners. The middle acts of the game in particular stand out for me as being a masterclass in how to build tension and design a linear path through a game. Note, incidentally, my use of the word ‘linear’ there: this isn’t a title for those who enjoy wandering off the beaten path. There are a few collectables to be found in hidden corners, but for the most part there’s no deviating from the route the game has in mind for you. This isn’t meant as a criticism; in many ways its rather refreshing to play something where you always know what you should do and where you should be heading, especially having been burned out over the last few years by massive open-world games. What makes GoW so good is the way that it all fits together, and that wouldn’t be possible were it not a linear experience.

Admittedly playing the campaign in single-player does expose the rather ropey companion AI, and as a result there are some fights that end up being much harder than they should be just because you’re having to compensate for the idiocy of the CPU. The last boss battle in particular must have taken me about twenty attempts. Okay, most of those were probably due to my utter incompetence at these kinds of games, but a good three of them at least were caused by the computer.

Never mind that, though: Gears of War is a fantastic game, every bit worthy of the ‘generation defining’ blurb splattered across the inlay of this remastered version. If you have never tried it because it just doesn’t seem like your kind of thing, do yourself a favour and give it a try, it may just surprise you.

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