On… Arkham Knight: A Matter of Family and the Problem With DLC

Potential spoilers for Batman: Arkham Knight – A Matter of Family DLC follow…

I finally got around to playing the A Matter of Family DLC for Arkham Knight yesterday. For those who don’t know, it’s a story-driven add-on for the main game that centres for the first time in the series around Batgirl, specifically the Barbara Gordon version of the character. Set at some point prior to the events of the original Arkham Asylum game, it revolves around Batgirl – assisted mostly ably by Time Drake’s Robin – attempting to rescue her father from the clutches of the Joker.

Barbara Gordon as Batgirl, looking suitably Bat-ish and girl-ish.
Barbara Gordon as Batgirl, looking suitably Bat-ish and girl-ish.

When it came out a few months after the release of the main game, AMoF came in for a fair bit of criticism. In some respects it’s easy to see why: it’s short and, for an add-on that’s meant to be story-focused, doesn’t really have much of one. There’s no real explanation given as to why Joker has kidnapped Commissioner Gordon. There are some mutterings about him trying to provide a ‘Valentine’s Day present’ for Batman by killing Batgirl and Robin, but that would seem to suggest that Joker at least knows who Batgirl is, and I didn’t think that he did. And aside from the fact that it makes for an interesting environment, it’s not clear why Joker felt the best place to keep Gordon is in an abandoned theme park.

Playing as Batgirl was quite interesting, though in truth she’s very similar in style of attack to Batman, albeit slightly more vulnerable and with fewer gadgets. There’s supposed to be more of a focus on hacking, which makes sense given that Barbara eventually goes on to become Oracle. Unfortunately again this seems a little undercooked, as apart from a neat bit involving a fibreglass octopus and a giant skull, all you really do is exchange some passwords and move a couple of cranes.

The DLC is short: I completed my full story playthrough in a little over two hours, and doubtless someone who is less incompetent with a controller than I could do a lot better. I wasn’t that bothered by the length, though. The DLC only costs around £5, which does seem worth it to me. I think the problem a lot of people have with DLC is that they compare it in price to the full game, where invariably it pales. If you’ve paid £40 for a game that’s provided 30 hours of entertainment, another £5 for an additional two hours seems a little mean. Still, you’d pay double that for a DVD film that lasted only 90 minutes. It’s all relative, I guess.

My real issue with AMoF was just that it didn’t do enough to differentiate it from the main game. As already noted, Batgirl plays very similarly to Batman, and the missions involve the same mix of random bad guys to beat up and predator encounters. They’re as fun as they ever are in the Arkham games, but you’ve done it all as Batman before. There are a couple of neat tricks you can pull with hacking devices to ‘frighten’ criminals and make them more vulnerable, and these are good but since they’re used so sparingly in the short campaign they don’t register a lot. It’s a real shame, as it’s obvious a lot of work has gone into the DLC. The theme park setting is neat and very well realised, fitting nicely into the Arkham style (though given how grotesque some of the exhibitions were I doubt Disneyland was ever worried about the competition). Equally, Batgirl’s animation and design are wonderful, really making me hopeful that we might get to see more of her sometime. It’s also neat seeing Harley Quinn in a costume that’s much more reminiscent of her original look in Batman: The Animated Series than the rather hypersexualised outfits she’s had in Arkham Knight and City.

The Joker and Harley Quinn in her 'Animated Series' costume.
The Joker and Harley Quinn in her ‘Animated Series’ costume.

Speaking of which, the final fight between Batgirl and Robin against Harley and the Joker is a lot of fun too. It’s over rather quickly, and won’t be much of a challenge to anybody who has beaten the main game, but it’s emphasis on the ‘tag-team-combat’ that Knight introduced and only used in a handful of occasions makes it great fun.

So… would I recommend this as a purchase? Yes, but only if you’re happy to accept the short length and still consider it worth your money. I don’t regret buying it – I did have fun playing it. However, it could have been so much more.

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