Release date: 1998
Obtained: On release
Place of purchase: GAME
Price: Approx. £30
I’d been a huge fan of Elite and Frontier: Elite II, so the prospect of a game that was a little bit like it but not exactly held a certain amount of appeal. Hardwar is one of those titles that isn’t really remembered all that much nowadays, having had a pretty minimal impact on the world. It was set on the Saturnite moon Titan, which appeared to be rather rocky with lots of pink fog and poor draw distance. Your task as Player Character 1 was to work out a way of getting off the moon and off to somewhere else, possibly to be featured in a sequel that never happened.
You flew around in a ship called a moth (incidentally, I hate moths, with the horrid flappy wings and general persistence on being as bloody irritating as possible), and you had a certain amount of freedom in the way that you made money in the game. You could be a pirate (aaarrr etc.) or a legitimate trader, or something in between, as you travelled between the different craters that made up the gameworld, connected by a series of tunnels. There were some cool touches to the game, including the fact that you needed to recharge your ship every so often by hovering over a recharging point, leaving you potentially vulnerable to enemy factions, pirates or the local law enforcement if you happen to have annoyed them in some way.
Sadly, to me the game seemed to be one that never seemed to get particularly interesting. The world, despite the involvement of funky Wipeout designers The Design Republic, was just a bit dull, and everything moved at a pretty slow pace. The storyline didn’t grab, not helped by the fact that most of the cut-scenes had some awful acting and dodgy costumes. Like the player character, I wanted to explore the universe away from Titan, and it seemed a shame that just as we manage to escape the game ended.