Burn in the Fires of Eternal Torment… C64 Thundercats

If you were a child of the ’80s like myself, you will remember Thundercats. Ohboyohboyohboy, Thundercats was fantastic. It had everything you could want in a cartoon series: action, cool characters, a brilliantly scary bad guy, Cheetara (although perhaps only later was that quite so appealing). And, of course, it had that theme tune. For these who can’t remember, this is how every episode of Thundercats started off:


I mean, honestly. Everything about that (well, apart from Snarf) just screams excitement, adventure and other cool things. Even now just watching it makes me tingle weirdly inside, and not just from the sight of Cheetara doing all those gymnastics.

Thundercats was pretty massive in the 80s; perhaps not up to the popularity levels of Transformers or Teenage Mutant Ninja Turtles, but certainly there weren’t many kids who hadn’t watched it or owned some of the toys. And, of course, in the 1980s where there was a successful cartoon series and toy line, there was also a home computer platformer.

To give it it’s due, for the standards of the time this wasn’t an awful game, it was just – in the context of the show – utterly, utterly disappointing. Just go and watch that intro sequence again. Go on, I’ll wait for you. Now watch this:


I mean, honestly. It’s just shit, isn’t it? How disappointed would a 10-year-old boy be having rushed back from the shops tape in hand, to sit around waiting for the game to load for 30 minutes only to be confronted with this? Well, as one of those 10-year-old boys (at the time. Not now, obviously) I can tell you: very.

The game, released by Elite Software is a clumsy mess of a title, with stupidly high difficulty, frustrating controls and an utter lack of purpose. There’s a bit of variety with some of the glider sections, but these are so difficult to control and play they make those infamous tunnel bits in Battletoads seem forgiving in comparison. In the quick emulated replay I did for this post, I couldn’t get far enough to get to one of these bits, but luckily the nice people over at MobyGames haven’t lost all of the muscle memory they accrued for the title, so there’s a screenshot below. Looks great, doesn’t it? No. No is the answer.

He’ll be dead in approximately five seconds.

It’s only whilst writing this that, having stumbled upon the Wikipedia entry for the game, I discovered that this was never meant to actually be a Thundercats title, but is actually a hastily-reskinned game called Samurai Dawn. This goes some way to explaining why it just isn’t very Thundercats-y, some graphical motifs aside.

Ultimately, Thundercats is not a very good computer game. Okay, okay: this was 1987 and standards were different then and, perhaps, nothing could really come close to the expectations I had from the cartoon. But still, the license deserved better. And still does, really. A quick Google suggests that the only other released game based on the franchise is a 2012 Nintendo DS game, which takes its cues from the prematurely-cancelled 2011 cartoon reboot (which, incidentally, if you haven’t watched then you should: it’s great) and, apparently, is also shit. Jaga will be turning in his grave.

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