Release date: 1984
Obtained: Unsure, probably circa 1990.
Place of purchase: Gift.
Every time Charlotte watches the-surprisingly-not-completely-awful Jake and the Neverland Pirates I’m reminded of Booty. The only real connection is the pirate theme, of course, and it’s not even as if Booty was particularly a favourite game. In fact, I think I only played it a handful of times because I found it so soul-crushingly difficult to even get past the first screen.
The game was a pretty typical 8-bit single-screen platformer, with you cast as the character of Jim the cabin-boy (or somebody the cabin-boy, anyway) wandering around a pirate ship collecting coloured keys and treasure. Thinking about it, the ship must have had an utterly bizarre team of architects, since they came up with what is surely the most impractical layout for the interior of a sea-faring vessel. Doors that can only be unlocked with keys of a particular colour? Okay, then. Ladders placed seemingly at random throughout the ship? Erm, all right.
I do recall it being incredibly difficult, though that may have been a comment on my still-fledging gaming skills. My dad bought it for me one day back in the times when you could buy computer games from the local newsagent, not long after I got my C64 back at Christmas 1989. He used to get quite a lot of games from there for me, actually, which is why I ended up with a large number of random old titles.