As a grizzled old man, I’m fortunate enough to remember the early days of video gaming, and looking across the gamult of its history, you can see easily a pattern that represents the growth of a man. From the early infantile days of Pong to the modern age, which in some ways seems like an early 30-year-old, clinging on to the last strands of youth. As with most things, if you look hard enough you can see the metaphor.
Lying firmly in the awkward adolescent phase is DreamWeb. The game tries so hard to be edgy it lacerates itself. As if to prove just how goddamn adult it is, the original game came packaged with a ‘Diary of a Madman’ book providing some backstory to the game, written in an authentic crazy-man scrawl font. You can tell it gets crazier towards the end as the font gets bigger AND THE AUTHOR STARTS WRITING IN CAPITALS, A PRACTICE LEFT SOLELY TO THE MENTALLY UNBALANCED. The game features violence, gore, swearing and even a sex scene.
Yes, a sex scene. In a 1994 video game. It is precisely as titilating as you would imagine.
DreamWeb tries so, so hard to be cool that, in doing so, it forgets it has to be a video game as well. In my pre-blog research I’ve seen DreamWeb described as ‘one of the greatest cyberpunk games ever made’. It isn’t. It barely manages to be one of the greatest games called ‘DreamWeb.’
The gameplay consists of scanning your mouse over the fairly samey-looking overhead dystopia, using the games magnifier to find pixel-wide interactive areas. There are puzzles to solve and people to talk to, of course. You play the part of Ryan Cantrememberhissecondname, who is either a mentally unhinged psychopath or the one chosen by the mystical eponymous DreamWeb to save the world. Which, of course, he just happens to do be brutally murdering several people. Apparently they going to commit some heinous event at some point, or something. It’s hard to care, to be honest. There’s some interest to be had at the start in plotting the initial assassinations, but you’re stuck on a very linear path and there’s no scope for improvisation. This is an adventure game, ultimately, and you do what it tells you to. By the time you reach the latter stages of the game, everything seems so rushed that you half suspect the developers got a bit bored with it all too.
The problem with dystopian near-future worlds is that they can be very difficult to get right without appearing trite or unbelievable. DreamWeb doesn’t, to be fair to it, fall into this trap, but the unfortunately the world it presents just has no soul. Even with the decently-written ‘Diary of a Madman’ backstory taken into account (which obviously you shouldn’t, because it’s not in the game), it’s not fleshed out enough for you to care about the detail. But then, there isn’t an air of intrigue or mystery about it either. The characters are mostly anonymous or, particularly in the case of the protagonist, hard to care about. There was never a sequel, and I can’t imagine than many would to revisit this world.
Today, DreamWeb is pretty much forgotten. If it is remembered at all, it’s because of the sex scene – a first for a ‘mainstream’ game at the time. I seem to recall that, when it was released, that was pretty much the main selling point too. Nowadays it seems remarkably tame; nothing more than a shuffle of fleshy-coloured pixels.
If you’re after a retro steampunk adventure, seek out the likes of Beneath a Steel Sky or Westwood’s brilliant 1997 Blade Runner game instead. Leave DreamWeb where it belongs: in the broom closet of forgotten games.